• Real screens · local review build

Vevran Labs

In development

Website · September – October 2026

A website for Vevran Labs, the name I use for my projects. One look ties three projects together.

Preparing for launch. Not public yet, and sign-up is not active.

Vevran Labs is the parent identity for my projects. Its website starts with a shiny metal emblem you can break apart, then each project gets its own colors and feeling: a dark green racing game page, a calm blue research page, and a warm, practical app page.

My role: Business vision, creative direction and review decisions. The website was designed and built together with Codex, an AI coding assistant.

Made with: Website, 3D and animation tools (Three.js, Motion, Blender)

Highlights

  • One emblem ties three projects together.

  • Each project page gets its own colors, fonts and pace.

  • 7 pages, 22 automatic checks, 2 outside reviews.

Screens

  • Wildline: the tail lights glow. Concept artwork, not gameplay.
  • Humanita: quiet on purpose, with three ideas and a countdown.
  • Tavri: real app screens with a fictional demo company.
  • The Humanita countdown shows the time in your own time zone.

One emblem, three different project pages.

Vevran Labs needed a home that felt solid and confident, with room for each project to have its own personality.

So every page shares one emblem, and each project page gets its own colors, fonts and pace. You always know which project you are looking at.

  • Home Deep slate and silver metal. Short words, one big emblem.
  • Wildline Emerald green and warm gold, like a car at night.
  • Humanita Quiet blue and teal, with lots of space and almost no words.
  • Tavri Warm copper and cream, with real app screens.

Big effects, but you stay in control.

A pause button
Every page has a clear “Pause effects” button. The site also respects “reduce motion” on your device.
Plain page names
Each menu item has a small plain label underneath, like “Car game” for Wildline and “Shift records” for Tavri.
Works without effects
Under the 3D layer there are normal web pages and normal links, so the pages still work if effects can’t load.
Touch friendly
Double-tap the emblem, or use the button. Scrolling and pinching are designed not to trigger it by accident.

Done

  • 7 complete web pages
  • 22 automated checks
  • Desktop and phone-size screens reviewed
  • 2 independent reviews of looks and function, with issues fixed

Not yet

  • Public release (on hold)
  • Email sign-up is turned off, so no emails are collected
  • Testing on real phones

The Wildline game and Tavri app shown on these pages are previews, not released products. Page and check counts come from the Vevran Labs project brief of October 1, 2026.

More details
What it is
A website for my projects, with 3 project pages
Pages
7 complete pages
Checks
22 automatic checks and 2 outside reviews
Made with
Website, 3D and animation tools (Three.js, Motion, Blender)

Credits and notes

  • 3D emblem: modelled in Blender, shown live with Three.js. A separate Unreal look-development project also exists.
  • Interface pieces: Motion, Kokonut UI and Bklit, with their licenses kept.
  • Wildline holographic car study: generated with Higgsfield from the project’s own car reference.

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